Bring any 3D object into the game and play around with mind-bending perspective tricks. Superliminal features Steam Workshop integration. The overwhelming response from the speedrunning community to Superliminal inspired us to add a new Challenge Mode, which will score you per-level on metrics such as time to finish, grabs, and jumps. We’ve added an extensive developer commentary throughout the game, so you can learn the secrets and history behind the game’s development. His artificial intelligence assistant, however, is having trouble understanding exactly how you’re here at all, and has other plans for you. In this fully-voiced adventure, Dr Glenn Pierce is doing his questionable best to guide you home and out of the dreamscape. What you see isn’t always precisely what you get. Tread carefully as the world slowly unravels around you and subverts your expectations. By the time you open your eyes, you’re already dreaming - beginning the first stages of this experimental program.Įxplore a dream world where everything is exactly as it seems. Pierce’s Somnasculpt dream therapy program. Players need to change their perspective and think outside the box to wake up from the dream.Īs you fall asleep with the TV on at 3AM, you remember catching a glimpse of the commercial for Dr. Puzzles in this game give you a sense of the unexpected. They are usually about the place where the checkpoint trigger is placed, rather than the actual level between the checkpoints.Superliminal is a first-person puzzle game based on forced perspective and optical illusions. I use in-game CP names as subsplit names. No other CP skips are found in my glitchless testing runs. In Whitespace, after you drop down from the black place with rain, there is a checkpoint here called _WalkThroughShadow:ĭue to its inconsistency, this checkpoint has been removed from the split file, and splitting on this CP is disabled in the auto-splitter by default. Due to its inconsistency, this checkpoint has been removed from the split file, and splitting on this CP is disabled in the auto-splitter by default. The scene transition trigger is different from the checkpoint trigger that is, you got the scene transition as long as you enter the elevator, while you got the checkpoint only if you hit the far end of the elevator (also, after the elevator disappeared, you can still hit the checkpoint at the middle of the parking lot area). The checkpoint _ParkingLot is placed on the far end of that elevator, roughly here on the screenshot: In Labyrinth, after the elevator maze, there is another elevator which will teleport you to a parking lot with street lamps and moon. If you perform the blind walking strategy in the room where you need to jump above boxes in Blackout (rather than getting the red light from another room), you’ll need to delete the subsplit _ExitSignLightWithBoxes from the splits file. If you have the habit to jump down the door, you can delete this checkpoint from the splits file. EXPERIMENTAL WORKSHOP SUPPORT Superliminal features Steam Workshop integration. A new mechanic is introduced in this level, where flat projections of objects on the wall that are viewed from the right perspective can become actual three-dimensional objects when grabbed. The overwhelming response from the speedrunning community to Superliminal inspired us to add a new Challenge Mode, which will score you per-level on metrics such as time to finish, grabs, and jumps. This level consists of several optical illusions in what seems to be a fancy hotel setting. In Induction, the checkpoint TC_TwoButtonRoom_EM can be skipped if you jump down the door instead of walk down the trigger is roughly here: Optical is the second level in Superliminal. If you skip a checkpoint trigger, the script would not work properly. (Contact me if you want support on your favorite platform.) Skipping CPs No guarantee on any platform other than PC Steam latest.
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